Classic BattleTech: Mercenaries Supplemental
(2004)
Who is this game suitable for?
Suitable for ages 14 and up. You can play with 2 to 6 players.
For the pros among you, the following mechanics can be decisive: Dice Rolling, Hexagon Grid, Role Playing und Variable Player Powers...
Game Data
| Average time to play: | 120 |
| Minimum age: | 14 |
| Number of players: | 2 - 6 |
| Publisher: | Fanpro |
| Designers: | Herbert A. Beas II, Randall N. Bills, Chris Hartford, Ken Horner, Camille Klein, Nick Marsala, David L. McCulloch, Paul Sjardijn, Chris Trossen |
| Artists: | Ray Arrastia, Randall N. Bills, Doug Chaffee, Michelle Duval, Chris Lewis, David M. Stansel-Garner, Jason Vargas |
| Mechanics: | Dice Rolling, Hexagon Grid, Role Playing, Variable Player Powers |
Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.
A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental™ provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.
Alternative names:
Classic BattleTech: Mercenaries Supplemental
Last Updated: 2025-08-14 03:24:03 UTC
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